

There are testable success criteria for each guideline. WCAG 2.0 contains 12 guidelines organized under 4 principles: Perceivable, Operable, Understandable, and Robust (POUR for short). This certifies it as a stable and referenceable technical standard.
HAND OF FATE HOLY FORGE ISO
WCAG 2.0 is also an international standard, ISO 40500. ³- These effects fade away if the hero who earned them begins a new game.This website adopts the Web Content Accessibility Guidelines (WCAG 2.0) as the accessibility standard for all its related web development and services.

It is recommended to save beforehand in Singleplayer if one is found, and to reload and avoid it if the effect turns out to be detrimental. †- For the reason listed above, Cauldrons and Goat Shrines should be ignored in Multiplayer games. ↑- These shrines are almost purely detrimental, and the rewards do not make up for the losses at all, no matter the character class. +1 to max damage of all weapons in inventory (others) +1 to a random attribute -1 to all other attributesĬloses and refills all opened chests on current level Generosity brings its own reward (others) Those who are last may yet be first (user)
HAND OF FATE HOLY FORGE FULL
(others) Health and Mana are restored to full Where avarice fails, patience brings reward(user)īlessed by a benevolent companion (others) Gives 1000 x (dungeon level) experience points, casts a Flash spellįill empty slots in inventory with level-appropriate gold The way is made clear when viewed from above 10% of total Mana +2 lvl to Charged Bolt

+2 Strength (Warrior) / +2 Dexterity (Rogue) / +2 Magic (Sorcerer) / +1 Strength and +1 Dexterity (Monk) / +1 Dexterity and +1 Magic (Bard) / +2 Vitality (Barbarian).Ĭasts a single square Fire Wall on the shrine.Įach click regenerates 1 Mana point (can be used infinitely). Takes half of your gold and converts to experienceĬauses a randomly chosen equipped item to lose 50% durability, or else takes away 1/3 of the gold in inventory While the spirit is vigilant the body thrives +10 current and max durability to all others 10 current and max durability to a random equipped item New strength is forged through destruction Increases Magic attribute by 5 at the expense of 5% experience. 1 to max damage to all weapons in inventory. +2 AC to all armor, helms and shields in inventory. Mysteries are revealed in the light of reason +1 to all learned spells, but -1 to one random spell (dlvl 4+) Drops two full rejuvenation potions.Ĭhanges "potions" into "rejuvenation potion".Ĭhanges "full potion" into "full rejuvenation potion" (dlvl 1-3) Drops a potion of full healing and a potion of full mana

The list of all the shrines and fountains from Diablo I and Hellfire.Įach click heals 1 HP (can be used infinitely).Īny random shrine effect (expansion and player count appropriate) In the PlayStation version of the game, this is especially risky since shrines do not show their names until activated. Some have been cursed by the minions of Hell, and permanently debuff the user foolish enough to activate them, in return for trivial gains. Each shrine can only be used once, but they bestow a (semi)permanent effect upon the user. Shrines are environmental objects found throughout the journey within the labyrinth beneath Tristram.
